wehtam721
New member
This isn't really related to the reverb itself, but it's more of a consequence I recently noticed of having reverb built in to GrandOrgue, so I thought that this would be the best place to post about it.
Since GrandOrgue has had reverb built in, I've been using the drop-down menu on the menu bar to reduce/scale the length of the release sections of the pipe recordings. The built in reverb is working so well now that I find I much prefer to shorten the releases to save on polyphony and processing power. Lately, I've been looking at effect stops in some organs and, for certain effects, this shortening of the release section of the recording is undesirable. The best example of this is the Auto Horn from the Barton set. The release sample for this stop actually contains the sound of the horn turning off and "winding down" so to speak. This would also be true for certain types of sirens which would also have a "wind down" in the release. If one uses the menu option to shorten the releases to 175ms, for example, this character of the effect is totally lost since it then happens so quickly. Some users may also like to avoid shortening samples like chimes so that as the chime continues to resonate after being struck in the recording, this continues to feed into the reverb engine just as a real chime resonating would continue to put sound out into a large room.
If there is already a way to handle this and keep the character of the release, please let me know as I'm unaware of a workaround for this. If not, I would propose that at some point it would be a nice feature to be able to select particular stops to not have their releases shortened. Perhaps a line in the ODF akin to ShortenReleases=Y/N which would be optional for a stop/rank and would have a default value of Y if it wasn't present. This is just a thought. I have no idea how difficult or not this would be to implement and it is certainly a very low level concern as it affects only a minimal number of stops/effects. It's just something I've noticed in the past few days so I thought it was worth bringing up even though it's not overly important.
I hope that you're all doing well,
Matt
Since GrandOrgue has had reverb built in, I've been using the drop-down menu on the menu bar to reduce/scale the length of the release sections of the pipe recordings. The built in reverb is working so well now that I find I much prefer to shorten the releases to save on polyphony and processing power. Lately, I've been looking at effect stops in some organs and, for certain effects, this shortening of the release section of the recording is undesirable. The best example of this is the Auto Horn from the Barton set. The release sample for this stop actually contains the sound of the horn turning off and "winding down" so to speak. This would also be true for certain types of sirens which would also have a "wind down" in the release. If one uses the menu option to shorten the releases to 175ms, for example, this character of the effect is totally lost since it then happens so quickly. Some users may also like to avoid shortening samples like chimes so that as the chime continues to resonate after being struck in the recording, this continues to feed into the reverb engine just as a real chime resonating would continue to put sound out into a large room.
If there is already a way to handle this and keep the character of the release, please let me know as I'm unaware of a workaround for this. If not, I would propose that at some point it would be a nice feature to be able to select particular stops to not have their releases shortened. Perhaps a line in the ODF akin to ShortenReleases=Y/N which would be optional for a stop/rank and would have a default value of Y if it wasn't present. This is just a thought. I have no idea how difficult or not this would be to implement and it is certainly a very low level concern as it affects only a minimal number of stops/effects. It's just something I've noticed in the past few days so I thought it was worth bringing up even though it's not overly important.
I hope that you're all doing well,
Matt