tbpr
New member
Can anyone help explain to me the following section of a GrandOrgue ODF?
Pipe001=Rorflojt8\036-C.wav
Pipe001LoadRelease=N
(So is this the sustained sound sample?)
Pipe001AttackVelocity=86
Pipe001AttackCount=2
(What is the relationship of Pipe999AttackVelocity to Pipe999Attack999AttackVelocity?)
Pipe001Attack001=Rorflojt8\036-C__1.wav
Pipe001Attack001LoadRelease=N
Pipe001Attack001AttackVelocity=42
Pipe001Attack002=Rorflojt8\036-C__2.wav
Pipe001Attack002LoadRelease=N
Pipe001Attack002AttackVelocity=0
(What is the effect of Pipe001Attack002AttackVelocity=0?)
Pipe001ReleaseCount=5
Pipe001Release001=Rorflojt8\rel99999\036-C.wav
Pipe001Release001MaxKeyPressTime=-1
Pipe001Release002=Rorflojt8\rel99999\036-C__1.wav
Pipe001Release002MaxKeyPressTime=-1
Pipe001Release003=Rorflojt8\rel99999\036-C__2.wav
Pipe001Release003MaxKeyPressTime=-1
(I assume Pipe999Release999MaxKeyPressTime=-1 is infinity? Does this section indicate that one of the three releases will be selected at random on a "long" keypress?)
Pipe001Release004=Rorflojt8\rel00200\036-C.wav
Pipe001Release004MaxKeyPressTime=200
Pipe001Release005=Rorflojt8\rel00400\036-C.wav
Pipe001Release005MaxKeyPressTime=400
If for some reason I wanted to eliminate the attack and release variability which samples would I use? How would the ODF look?
Tom
Pipe001=Rorflojt8\036-C.wav
Pipe001LoadRelease=N
(So is this the sustained sound sample?)
Pipe001AttackVelocity=86
Pipe001AttackCount=2
(What is the relationship of Pipe999AttackVelocity to Pipe999Attack999AttackVelocity?)
Pipe001Attack001=Rorflojt8\036-C__1.wav
Pipe001Attack001LoadRelease=N
Pipe001Attack001AttackVelocity=42
Pipe001Attack002=Rorflojt8\036-C__2.wav
Pipe001Attack002LoadRelease=N
Pipe001Attack002AttackVelocity=0
(What is the effect of Pipe001Attack002AttackVelocity=0?)
Pipe001ReleaseCount=5
Pipe001Release001=Rorflojt8\rel99999\036-C.wav
Pipe001Release001MaxKeyPressTime=-1
Pipe001Release002=Rorflojt8\rel99999\036-C__1.wav
Pipe001Release002MaxKeyPressTime=-1
Pipe001Release003=Rorflojt8\rel99999\036-C__2.wav
Pipe001Release003MaxKeyPressTime=-1
(I assume Pipe999Release999MaxKeyPressTime=-1 is infinity? Does this section indicate that one of the three releases will be selected at random on a "long" keypress?)
Pipe001Release004=Rorflojt8\rel00200\036-C.wav
Pipe001Release004MaxKeyPressTime=200
Pipe001Release005=Rorflojt8\rel00400\036-C.wav
Pipe001Release005MaxKeyPressTime=400
If for some reason I wanted to eliminate the attack and release variability which samples would I use? How would the ODF look?
Tom