Ghekorg7 (Ret)
Rear Admiral Appassionata (Ret)
Hi,
Thank you Devs for this new version.
Some observations.
I saw that loading a set it writes the cache too. Good, but also we can disable this by unclicking the auto function... better !
Issue : You know the clavichord example I uploaded here in another thread. On this I had updated cache, compressed, losseless on and had done some settings on the appropriate file. Both files are in app data/roaming/GrandOrgue data.
This new version doesn't read settings file..... and loads my clavichord with default "original temperament" where I had set Scarlatti.
Is there something new here ?
Another thing is the drawstop fx that I managed to make them working(=sounding) from GUi with the mouse.
!261 was playing them OK, 1279 don't. Probably it doesn't let me place two stops on the same exact position (old "bug" corrected?)
Pitty as I have many sets working with drawstop fx on....
If I change place the drawstop fx stop it works(sounds) as supposed ie clicking on GUI on/off... BUT doesn't sound with the appropriate stop.
How to solve this now ? Refferencing ?
I have found that we can use drawstop fx in GO by using two different wav files , the on and the off on a dedicated stop using an invisible keyboard where all the fx are on (like blower, rossignol).
This dedicated stop has only one .wav main file (the on.wav) and one release count (the off.wav).
To work I did a silence loop at the end on the on.wav as we do the harpsichord samples. Then added the "release"=off.wav sound
Then I set in odf this DrawFX stop in the same position as its "pipes stop".
By clicking on GUI the Principal 8' we hear the on.wav and closing it the off.wav.
Midi learn was easy too ! because GO after opening the window for the principal control and clicked OK it oppened a second for the FX stop !! So I set both on the same physical button and.... VOILA !
Now with 1279 this is not working anymore like this... :-/
So, the question is how must we design it to work again ???
I had so much fun with it
It also worked on older HW1 format, but with just one combined wav file :
I merged the on.wav and off.wav into one new DrawFX1.wav and treating it like we did the older harpsichord samples : between them I inserted a silence portion, looped it and cue marked exactly at the beginning of the off sound.
The rest is the same. It works nice on MyOrgan too ! See the attached pic
Another tip : If we use tracker fx as two wav files (att-rel) we must create a silence loop at the end on att wav, else we don't hear the release
On this 1279 has no issues at all.
Draw fx are important for me at the moment because I'm processing a totally new set for GO , a Historic Sicilian Organ and I want all these noisy stuff to be on, working, as I belive they add max to the realism of our sets. Also to release a new GO set, (the first?) to have them all on board.
To help you understand how I did it I copy here a portion of my "in progress" odf . See also that each fx has the harmonic number as 32 for the 1st oct and then the appropriate midiKey number to work with the same sound (not bassy or high pitched) when changing temperaments. Each fx on a specific key. For some reason noise fx are considered as being rooted in the middle C - 060.
Also see that Cornett stop uses the way for HW1/MO and the Principale II the release count function :
[Manual002]
Name=FX Manual
MIDIInputNumber=009
NumberOfLogicalKeys=49
NumberOfAccessibleKeys=49
FirstAccessibleKeyLogicalKeyNumber=1
FirstAccessibleKeyMIDINoteNumber=36
NumberOfStops=3
;Blower on/off switch
Stop001=201
;Cornetta lever on/off
Stop002=202
;PrincipaleII lever on/off
Stop003=203
NumberOfCouplers=0
NumberOfTremulants=0
NumberOfDivisionals=0
Displayed=N
;##########################################################################
;EFFECTS STOPS SECTONS.
;##########################################################################
[Stop201]
Name=Blower on/off switch
NumberOfLogicalPipes=1
NumberOfAccessiblePipes=1
FirstAccessiblePipeLogicalPipeNumber=001
FirstAccessiblePipeLogicalKeyNumber=001
WindchestGroup=001
Percussive=N
DefaultToEngaged=Y
GCState=-1
DisplayInInvertedState=N
DispDrawstopCol=1
DispDrawstopRow=9
DispLabelColour=Dark Green
DispLabelFontSize=Normal
Displayed=Y
DispImageNum=1
AmplitudeLevel=21
Pipe001=.\Sounds\Blower\blowernoise.wav
Pipe001HarmonicNumber=32
Pipe001LoadRelease=Y
[Stop202]
Name=Cornetta
NumberOfLogicalPipes=1
NumberOfAccessiblePipes=1
FirstAccessiblePipeLogicalPipeNumber=001
FirstAccessiblePipeLogicalKeyNumber=002
WindchestGroup=001
Percussive=N
DefaultToEngaged=N
DisplayInInvertedState=N
Displayed=Y
DispDrawstopCol=3
DispDrawstopRow=5
PositionX=620
DispLabelColour=Dark Red
DispLabelFontSize=Large
DispImageNum=2
AmplitudeLevel=40
Pipe001=.\Sounds\STOPS\CornettLeverOn)Off.wav
Pipe001HarmonicNumber=32
Pipe001PitchCorrection=-100
Pipe001LoadRelease=Y
[Stop203]
Name=Principale II
NumberOfLogicalPipes=1
NumberOfAccessiblePipes=1
FirstAccessiblePipeLogicalPipeNumber=001
FirstAccessiblePipeLogicalKeyNumber=003
WindchestGroup=001
Percussive=N
DefaultToEngaged=N
DisplayInInvertedState=N
Displayed=Y
DispDrawstopCol=3
DispDrawstopRow=1
PositionX=620
DispLabelColour=Dark Red
DispLabelFontSize=Large
DispImageNum=2
AmplitudeLevel=30
HarmonicNumber=8
Pipe001=.\Sounds\STOPS\DrawFX.wav
Pipe001MIDIKeyNumber=038
Pipe001LoadRelease=N
Pipe001ReleaseCount=1
Pipe001Release001=.\Sounds\STOPS\PushFX.wav
Pipe001Release001CuePoint=0
Pipe001Release001MaxKeyPressTime=-1
I hope you find those lines above interesting and helpfull
Best
Panos
Thank you Devs for this new version.
Some observations.
I saw that loading a set it writes the cache too. Good, but also we can disable this by unclicking the auto function... better !
Issue : You know the clavichord example I uploaded here in another thread. On this I had updated cache, compressed, losseless on and had done some settings on the appropriate file. Both files are in app data/roaming/GrandOrgue data.
This new version doesn't read settings file..... and loads my clavichord with default "original temperament" where I had set Scarlatti.
Is there something new here ?
Another thing is the drawstop fx that I managed to make them working(=sounding) from GUi with the mouse.
!261 was playing them OK, 1279 don't. Probably it doesn't let me place two stops on the same exact position (old "bug" corrected?)
Pitty as I have many sets working with drawstop fx on....
If I change place the drawstop fx stop it works(sounds) as supposed ie clicking on GUI on/off... BUT doesn't sound with the appropriate stop.
How to solve this now ? Refferencing ?
I have found that we can use drawstop fx in GO by using two different wav files , the on and the off on a dedicated stop using an invisible keyboard where all the fx are on (like blower, rossignol).
This dedicated stop has only one .wav main file (the on.wav) and one release count (the off.wav).
To work I did a silence loop at the end on the on.wav as we do the harpsichord samples. Then added the "release"=off.wav sound
Then I set in odf this DrawFX stop in the same position as its "pipes stop".
By clicking on GUI the Principal 8' we hear the on.wav and closing it the off.wav.
Midi learn was easy too ! because GO after opening the window for the principal control and clicked OK it oppened a second for the FX stop !! So I set both on the same physical button and.... VOILA !
Now with 1279 this is not working anymore like this... :-/
So, the question is how must we design it to work again ???
I had so much fun with it
It also worked on older HW1 format, but with just one combined wav file :
I merged the on.wav and off.wav into one new DrawFX1.wav and treating it like we did the older harpsichord samples : between them I inserted a silence portion, looped it and cue marked exactly at the beginning of the off sound.
The rest is the same. It works nice on MyOrgan too ! See the attached pic
Another tip : If we use tracker fx as two wav files (att-rel) we must create a silence loop at the end on att wav, else we don't hear the release
On this 1279 has no issues at all.
Draw fx are important for me at the moment because I'm processing a totally new set for GO , a Historic Sicilian Organ and I want all these noisy stuff to be on, working, as I belive they add max to the realism of our sets. Also to release a new GO set, (the first?) to have them all on board.
To help you understand how I did it I copy here a portion of my "in progress" odf . See also that each fx has the harmonic number as 32 for the 1st oct and then the appropriate midiKey number to work with the same sound (not bassy or high pitched) when changing temperaments. Each fx on a specific key. For some reason noise fx are considered as being rooted in the middle C - 060.
Also see that Cornett stop uses the way for HW1/MO and the Principale II the release count function :
[Manual002]
Name=FX Manual
MIDIInputNumber=009
NumberOfLogicalKeys=49
NumberOfAccessibleKeys=49
FirstAccessibleKeyLogicalKeyNumber=1
FirstAccessibleKeyMIDINoteNumber=36
NumberOfStops=3
;Blower on/off switch
Stop001=201
;Cornetta lever on/off
Stop002=202
;PrincipaleII lever on/off
Stop003=203
NumberOfCouplers=0
NumberOfTremulants=0
NumberOfDivisionals=0
Displayed=N
;##########################################################################
;EFFECTS STOPS SECTONS.
;##########################################################################
[Stop201]
Name=Blower on/off switch
NumberOfLogicalPipes=1
NumberOfAccessiblePipes=1
FirstAccessiblePipeLogicalPipeNumber=001
FirstAccessiblePipeLogicalKeyNumber=001
WindchestGroup=001
Percussive=N
DefaultToEngaged=Y
GCState=-1
DisplayInInvertedState=N
DispDrawstopCol=1
DispDrawstopRow=9
DispLabelColour=Dark Green
DispLabelFontSize=Normal
Displayed=Y
DispImageNum=1
AmplitudeLevel=21
Pipe001=.\Sounds\Blower\blowernoise.wav
Pipe001HarmonicNumber=32
Pipe001LoadRelease=Y
[Stop202]
Name=Cornetta
NumberOfLogicalPipes=1
NumberOfAccessiblePipes=1
FirstAccessiblePipeLogicalPipeNumber=001
FirstAccessiblePipeLogicalKeyNumber=002
WindchestGroup=001
Percussive=N
DefaultToEngaged=N
DisplayInInvertedState=N
Displayed=Y
DispDrawstopCol=3
DispDrawstopRow=5
PositionX=620
DispLabelColour=Dark Red
DispLabelFontSize=Large
DispImageNum=2
AmplitudeLevel=40
Pipe001=.\Sounds\STOPS\CornettLeverOn)Off.wav
Pipe001HarmonicNumber=32
Pipe001PitchCorrection=-100
Pipe001LoadRelease=Y
[Stop203]
Name=Principale II
NumberOfLogicalPipes=1
NumberOfAccessiblePipes=1
FirstAccessiblePipeLogicalPipeNumber=001
FirstAccessiblePipeLogicalKeyNumber=003
WindchestGroup=001
Percussive=N
DefaultToEngaged=N
DisplayInInvertedState=N
Displayed=Y
DispDrawstopCol=3
DispDrawstopRow=1
PositionX=620
DispLabelColour=Dark Red
DispLabelFontSize=Large
DispImageNum=2
AmplitudeLevel=30
HarmonicNumber=8
Pipe001=.\Sounds\STOPS\DrawFX.wav
Pipe001MIDIKeyNumber=038
Pipe001LoadRelease=N
Pipe001ReleaseCount=1
Pipe001Release001=.\Sounds\STOPS\PushFX.wav
Pipe001Release001CuePoint=0
Pipe001Release001MaxKeyPressTime=-1
I hope you find those lines above interesting and helpfull
Best
Panos
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